Morrowind Rebirth Interview

Morrowind Rebirth is a Morrowind Mod[Duh] which is aptly named because it seems to be giving new life to Morrowind. Being a Elder Scrolls fan myself I’ve been tracking the Mod for quite some time on the ‘DB and decided to give Johan (aka Trancemaster) on ModDB a jingle to see if he wants an interview! Well, he came through for us and we produced probably one of my favorite interviews so far. Enjoy the music below which is a new track for Rebrith and enjoy the interview!

Shawn:
Whats up?

Johan:
I’m modding atm so its fine!

Shawn:
Nice to meet you Johan, otherwise known as Trancemaster  on ModDB, the genius behind the Morrowind Rebirth mod!
And if you would; Introduce yourself to our readers!

Johan:
First of I’d like to thank you for this opportunity to show the readers who I am and what I’m doing.

I’m a regluar guy who lives in the not-so-cold north (Sweden). I would describe myself with two words, positive and driven (If I’ve begun work on something I don’t like to stop until it’s “perfect”).

I’ve been around the modding scene for quite a while now. Back in the days i played around with the Aurora Toolset for Neverwinter Nights 1, which honestly were an awesome tool, simple & clean. Sadly I never got around releasing the mod I were working on, got kinda over my head. After that I made a few maps for Warcraft 3 (no sorry, i didn’t release those either). Somewhere in the middle of this I found my good ol’ Morrowind disc, but I never got the same feeling as with my first playthrough. I began to curse the game for the landscape seams, the jagged terrain and the cities which felt horribly hollow. To make a long story short I made a few town expansions for Seyda Neen, Caldera and Gnisis. Those combined were the start of Morrowind Rebirth, my vision of what Morrowind should have been.

Most of my sparetime goes to modding or lifting (very) heavy weights at the gym.

Shawn:
Awesome, I can really see how driven you are as Morrowind Rebirth seems to be on the front page of ModDB every time I go there!

For those who don’t know, why don’t you tell us about your Mod, Morrowind Rebirth?
So, tell me why gamers should play your mod instead of other mods, whats unique about Rebirth?


Johan:
Morrowind Rebirth started of as a personal mod somewhere around the end of 2010. Like I stated previously it began with my town expansions for Seyda Neen, Caldera and Gnisis. I kinda grew tired of making updates for every single mod all the time so I merged them and begun working on other cities too. As time passed by Morrowind Rebirth grew into something that I never intended it to be. From 2011 and onwards there’s been a lot of other additions other than city expansions. We’re talking new creatures, music, splashscreens, visual enhancers, bugfixes and loads of other stuff. To be honest I don’t really know when it will stop, but I guess that’s a good thing for the community. The overall vision is to make Morrowind fit for 2012.

What’s unique with Rebirth is the fact that there’s no other “overhaul” for Vvardenfell. Sure there’s the Morrowind Sound & Graphics overhaul, but that won’t fix the jagged terrain, add new creatures or expand the cities. Here you get everything in a nice package, graphics exluded. This way you don’t have to download a 50 or so mods to make the gameworld “realistic”. I would also point out that most things included in Rebirth will fit accordingly with elderscrolls lore.

Shawn:
I have to say, your take on morrowind is really awesome, I’ve downloaded and played morrowind with the Morrowind Graphics extender and the Morrowind Graphics Overhaul and it was cool, but my computer could bearly push it! And i have a decent computer.
With your mod on the other hand, It ran like the original Game. Super Smooth!

Do you Work Alone then, Johan?

Johan:
I’m glad that it worked out nicely for you! Morrowind is truly an old game and the biggest drawback is that it only uses a single core during gameplay. A shame really but there’s new projects in the works like Open MW which will re-introduce Morrowind with a new engine. New engine = better support.

Yes I do work alone, though I’ve recived some help occasionally. But to be honest I couldn’t have done this without the resources that the community has put up on the net. A big thanks to the guys/gals that have spent loads and loads of hours to model/texture/animate new stuff for Morrowind, thanks!

Shawn:
So, it’s obvious the mod’s very successful, has your mod ever been featured in a magazine?

Johan:
Yes it’s been far more successful then I could ever imagine. As far as I know my mod hasn’t been futured in a Magazine, but the globe is a big place so I guess there might have been a note or two somewhere. I’d love to see one though!

Shawn:
Wow, that’s actually surprising. I would expect that you would have at least one article somewhere.
What are some of the complications you’ve had when working with the GameBryo engine?

Johan:
Indeed it is. I had hoped for some publicity that way.

To be honest I haven’t had any major issues so far. I’m only using the construction set, which really is a non-brainer. The only thing that comes to my mind is the lack of hardware support, which might cause the game/cs to become really slow at times. The Gamebryo engine in itself is nothing that I’ve been playing around with. It can’t easily be tweaked. For hardware related fixes I’d recommend the Morrowind Code Patch (http://morrowind.nexusmods.com/downloads/file.php?id=19510), which won’t be a part of Morrowind Rebirth.

Shawn:
Speaking of other Morrowind Mods, would you mind listing a few of your favorites?

Johan:
Yes, of course, here’s my top 3.

1. LGNPC

Less Generic NPCs, also known as LGNPC is a massive overhaul for Morrowinds dialogue system. The aim is to remove repetitive dialogue and replace it with a lot of cool stuff. A must have!
Found at: Website: http://lgnpc.org/

2. Tamriel Rebuilt
A project that aims to complete the entire Morrowind region, truly massive. If you think you have seen it all? You’re not even close to it.
Found at http://tamriel-rebuilt.org/

3. Westly’s Head replacer
Simply a great retexture/mesh head replacer. As of now it covers all the races except khajiit’s and argonian’s.
Found at: http://forums.bethsoft.com/topic/1340173-westlys-head-packs-and-headhair-replacers/page__p__20190966#entry20190966

I could go on forever but these are great and should be prio when making a new installment. And yes, they all work with Morrowind Rebirth.


v1.8 Features

Shawn:
What do you think of the Morrowind Graphics Extender?

Johan:
I love the graphics extender, I wouldn’t play without it. To be honest I think that MGE is the main reason that people are still around playing/modding Morrowind. We shouldn’t forget the MGE XE either, which is a more advanced version of MGE. The main future of MGE XE is that you have a feature that enables shadows for statics (rocks, trees and so on). There’s also better support for shaders (bloom, HDR, SSAO for example). For those of you that are interested, here’s a linky: http://morrowind.nexusmods.com/downloads/file.php?id=41102 .

Shawn:
Yeah, I tried that once, and my computer could bearly handle it, i was running MGEXE and the Morrowind Overhaul. It was awesome, but it was just wayyyy too laggy for me!

Have you thought about modding Oblivion or Skyrim?

Johan:
Ya it’s pretty intense but for most players MGE XE will give you a fps boost.

No not at this time. I did try the toolset for Skyrim at the day of its release, but I never grew fond of it. I think it’s way to complex and there’s not much sense to it. Might just be me but that’s how I feel about it. Things might change however, I have a few ideas! Only time will tell.

Shawn:
Is Morrowind the only game you’ve ever modded, or have you modded others?

Johan:
Yeah I talked about it briefly in a previous question. I did a mod for Neverwinter Nights 1. Sadly I never had time to finish it. BUT it’s still collecting dust somewhere on my external harddrive. Perhaps I’ll give it a spin!

Shawn:
Believe it or not, I have never played Neverwinter Nights, it must have a decent modding community.
What’s your favorite food?

Johan:
Yeah it does, or at least last time I checked it out.

Hm that’s a tough one. I’d say Pizza, but since I only eat it like 3-4 times a year I have to go for my own pasta bolognesé. Much less fat too! (feels better cause I exercise a lot lol)

Shawn:
What would you like to add to your mod provided you had no boundaries?

Johan:
A havoc engine or something similar that would be awesome. It would also make the gameworld more realistic. Otherwise I’d love to have improved animations for all races. Perhaps we’ll get both further down the road in the project “Open MW”.

Shawn:
I’ll have to look into Open Morrowind!
So, you’ve been working on your mod furiously.
I’ve seen it go from beta to 1.7, and you’ve covered a good bit of Vvardenfell. Do you think you’ll ever be done?

Or do you plan to keep on adding?

Johan:
Indeed I have. I never thought I would be able to make it this far.

I’m quite sure that I won’t cover the entire Island in the next year or two, Vvardenfell is just too HUGE. But who knows, perhaps I’ll reach that point some time in the future, it depends if there’s still people around playing Morrowind.

In any case there will be a lot of additions in the months to come, especially in the next patch and the future 2.0 version (suprise, suprise).

Shawn:
So i have a few wacky questions to ask (like the food one)

Boxers or Briefs?

Johan:
Haha that’s a good one. Boxers for sure.

Shawn:
What do you think of Garden Gnomes?

Johan:
Oh dear Lord.. keep the world free of those.

Shawn:
Whats your favorite super hero?

Johan:
I love smallville so I’d say Clark Kent aka’ “Superman”.

Shawn:
And if you were to give any advice to any aspiring Modders for Morrowind or any other mod, what would it be?

Johan:
Take your time and be confident about what you do, don’t listen to the internet trolls. If you get advice from others, take note of it and improve upon what you have already done.

Shawn:
Is there anything you’d like to say in conclusion?

Johan:
I’d like to thank the community as a whole, both modders and players alike. They make my day and without them I would never have started this journey. If you belive in it, you can do it.

So There it is!, I hope everyone has enjoyed the interview, Thanks to Johan for answering all my questions and make sure you check out his Mod HERE on ModDB!

 

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